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Ocean Breeze

Alternatives Controls
Open World

Live the adventure of Christobald, a young guardian of the sea, in search of the four bells of the famous summer festival. 
Travel and discover a world open with the strength of your arms, your faithful sailing boat, and your enchanted fan.

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The premise of this project was to take advantage of Makey-Makey, an external card pluggable by USB which allows you to solder with your game controller.

 

Our group quickly found potential in handling a boat with a fan. A prototype later, we are at the control of a sailing boat on the ocean and sending enemies flying.


To develop the concept of wind, we put bells as a major objective. Given our many activity ideas, we decided to concentrate all of our concepts in one world.

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Our first intentions were to change from the size of an ocean to the intensity of a sea, to more compact the world and reduce the potential fatigue associated with the fan's controls.

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We left aside the fight to leave more space for the exploration aspect. With that, we recycled all our existing enemies into level elements and characters.

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After several months of production, a playable beta is released in late March. Unfortunately, due to the COVID-19 epidemic, we have had to postpone the Makey-Makey playtest. A keyboard version has been developed, playable by pressing F6 at the start of the game.

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This project opens up to a lot of possibilities, and we keep in mind its potential with other alternative controls (VR, Nintendo Labo / Ring Fit, Motion Controls ...).

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Team size : 5

Period of the project : January - March 2020 (3 month)

Used tools : Unity, URP, Shader Graph, Photoshop, Illustrator, Google Drive, Blender, Audacity

Ocean Breeze: Video Player
Ocean Breeze : Galerie
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