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Cellule

Interactive story

Enter the life of a broken man, locked in a psychiatric hospital after painful events.

Visit his memories and illusions in visual and auditory narration.

The decision to create a narrative game was tied to the goal of discovering Unreal Engine 4.

The narrative allowed us to optimally use the strengths of the tool, particularly its light management and rendering quality and avoid too much programming complexity.

Voluntarily, we minimized time markers, leaving the player with his own interpretation of the story, similar to the movie 2001, a Space Odyssey.

Team size : 4

Period of the project : September 2019 (4 days)

Used tools : Unreal Engine 4, Google Drive, Blender, Audacity

Cellule: Video Player
Cellule : Galerie
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