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Gold'n Trap

One-button tower-defense

In your dungeon, many greedy goblins have stolen your treasures. Using your army of twisted traps, prevent them from going out, at least in one piece ...

Gold'n Trap is a willingness not to consider the one-button game as a constraint but to use its simplicity as a strategic tool.

Reversing runner game's roles and giving level control to the players grants them a sense of power in the game.

Level resolution is based on physical and mental skills: timing to charge and activate traps, and reflection to maximize the number of victims each hit.


Team size : 1

Period of the project : January 2019 (1 month)

Used tools : Unity, Adobe, Blender, Audacity

Gold'n Trap : Video Player
Gold'n Trap : Galerie
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