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Portfolio - No Fun City Gameplay 1-14 sc

No Fun City

Infiltration Prototype

In a happily distant future, good humor is declared a public enemy of modern society. Play as a resistant, ready to go to town to give color to the inhabitants.

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No Fun City was developed in 1 day, 10 hours to be exact. Having a good group organization was essential to optimize production time. 

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Team size : 5

Period of the project: Mars 2019 (1 day)

Used tools : Unity, Blender

NFC : Video Player
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