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No Fun City
Infiltration Prototype
In a happily distant future, good humor is declared a public enemy of modern society. Play as a resistant, ready to go to town to give color to the inhabitants.
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No Fun City was developed in 1 day, 10 hours to be exact. Having a good group organization was essential to optimize production time.
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Team size : 5
Period of the project: Mars 2019 (1 day)
Used tools : Unity, Blender
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